package top.lingkang.sprites;

import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.World;

public class StaticSprite extends Sprite {
    private World world;

    public StaticSprite(World world) {
        this.world = world;
    }
}
